Ghost Girl vs Playmaker continues, starting off with Playmaker in a pinch!
There’s some neat strategy going on this week, as Ghost Girl tries to prevent Playmaker from reducing his own LP, and Playmaker cleverly clogs up the field with monsters. The duel’s pacing is still rushed, but it’s enjoyable nonetheless.
Playmaker’s invincible protagonist powers grant him more situational cards and yet another brand new Link monster. I’m honestly really tired of him just getting a new Link monster for whatever occasion. I want to go so far as to say it’s more annoying than Action Cards, but that might be a stretch. Granted, duels are always going to be won with new cards, whether from the Deck or the Extra Deck, but something just feels more annoying about the monsters being pulled from random data. (Not to mention if they are supposed to be random Link monsters he grabs, why are so many of them Talker monsters?)
Still, this was another pretty solid episode. I’m excited for where the show is going, as the plot and characters are really moving. At least for a Yu-Gi-Oh! series. Unlike Medraut, I actually really enjoy the antics of the Pigeon and Frog characters, but I hope they end up being more than just a running gag in the future.
I’m assuming we will begin the data bank infiltration with the next episode, so it’ll be interesting to see how the show handles that. Whether it’s just Yusaku clicking through firewalls on a screen or if he actually delves into the computer system, it’s sure to be interesting.
What do you mean the review was short? What you call laziness, I call efficiency.
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