In which Konami finally realizes FTKs exist.
DaCrowz shares some tips on his Saryuja OTK deck that recently finished 5th at a Yu-Gi-Oh! Regional Qualifier.
It's 2018 and we're still banning Blackwings.
Playmaker rushes to save Lonely Brave (Brave Max?) from Faust, who forces Playmaker into a duel.
Refusing to remain a bystander, Naoki makes the leap into Link VRAINS as the hero Lonely Brave.
Locked in a hopeless situation by Vyra, Blue Angel must rely on her risky Skill to pull off a miracle.
Facing pressures on all sides, Aoi must make a decision regarding her involvement in the fight against Hanoi. Baira and Faust continue to track down Playmaker in order to help Revolver avoid a bad outcome.
Go realizes he must push himself even further to overcome Dr. Genome.
Because I missed posting the last one. Goodbye, our SPYRAL overlords.
Go commences his duel with Dr. Genome. Remembering his duel with Playmaker, Go decides to adopt a new dueling style in order to push himself even further.
When duelists start becoming trapped in Link VRAINS, Yusaku realizes the Knights of Hanoi are targeting duelists that might be Playmaker. Before he can challenge Hanoi to put a stop to the incidents, Go Onizuka arrives and challenges the nefarious Dr. Genome by placing some valuable information on the line.
As Shoichi and Yusaku plan their next move, Ignis relates his daring exploits to Roboppi.
Akira's victory is practically assured, but Playmaker refuses to give in. What ace does he have to get out of such a desperate situation?
Engaged in a fierce battle, Yusaku and Akira exchange blows as secrets regarding the incident 10 years ago come to light.
Akira unexpectedly steps forward to duel Playmaker. What are his motives, and just what is SOL Technologies hiding?